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Read and Interpret Instructions

In this worksheet, students will read and answer questions on the content and layout of a set of instructions for a game.

'Read and Interpret Instructions' worksheet

Key stage:  KS 2

Year:  Year 5 English worksheets

Curriculum topic:   Reading: Comprehension

Curriculum subtopic:   Identify Themes and Conventions

Popular topics:   Reading Comprehension worksheets, Reading worksheets

Difficulty level:  

Worksheet Overview

When you buy a new game, the instructions can often seem very complicated, so it helps if you know how they are set out and what the different headings mean.

 

Below are some instructions for a game called 'Sorry'. Read them and then answer the questions in the worksheet.

 

 

Objective

To be the first player to get all four of your pawns from your colour start to your colour home.

 

Equipment

SORRY! game board, deck of cards (no 6s or 9s) and 16 pawns (4 each of 4 different colours).

 

Setup

Choose four pawns of the same colour. Put all four on that colour's start space.

Shuffle the deck. Place face down on 'Place Pack Here' to form the draw pile.

Pick a player to go first. Movement is clockwise around the board (unless instructed otherwise!) and play passes to the left.

 

coloured playing pieces

 

Game Play

SORRY is a two player game.

Note: If it's your first turn and you do not draw a card that lets you start a pawn out, you forfeit (skip) your turn.

On all turns, take the top card on the draw pile and move accordingly if you can. Place the card face up on 'Discard Here.'

 

To Start a Pawn

To move a pawn from your start out onto the track, you must draw either a 1 or a 2. If it is a 2, do as it says, then draw again and move if possible. You may not start a pawn out with any other cards!



Jumping and Bumping

You may jump over your own or another player's pawn that's in your way, counting it as one space.

However, if you land on a space that's already occupied by an opponent's pawn, bump that pawn back to its own colour start space.



Moving Backwards

4 and 10 cards move you backwards. If you have successfully moved a pawn backwards at least two spaces beyond your own start space, you may, on a subsequent turn, move into your own safety zone without moving all the way around the board.


Notes:

Two pawns of the same colour may never occupy the same space. If your only possible move would make you land on a space already occupied by another of your own pawns, you forfeit your turn.

 If at any time you cannot move, you forfeit your turn.

But if at any time you can move, you must move, even if it's to your disadvantage.

If you run out of cards in the draw pile, shuffle the discards and use them.

 

Winning

If you get all four of your pawns home first, you win! If you play again, the winner goes first.

 

twins

 

You can look back at these instructions at any point by clicking on the red help button on the screen.

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